▓▒░ Christopher Sacchi

Game Development, Design and other stuff along those lines

31-07-2026 • Website devamp, Dark Souls and other gamedev news!

11-12-2018 • I'm LTTP, but here are some thoughts about innovation in game design

03-07-2018 • A Landlord's Dream v1.2 Update: Spanish and Italian translations and more!

26-05-2018 • A sudden poem: "Parallel Universes"

18-04-2018 • Codemotion Rome 2018: old and new friends, Llamasoft and puzzle design

14-04-2018 • "That doesn't seem to work." (Talk @ Codemotion Rome 2018 - YouTube link)

10-03-2018 • Unfinished game projects: what if they were 0-dev Game Projects?

17-01-2018 • The language that all things, living and dead, speak

01-10-2017 • Pilgrim's Rock Devlog #1: First Experiments; 30 seconds with Tim Schafer

02-09-2017 • Pilgrim's Rock Devlog #0: Setting, Accessibility, Design Utopias

04-07-2017 • One Thousand Voices - 1000 videogame developers in a thread

03-06-2017 • New point and click adventure game release: The Fickle Hands of Fate

01-09-2017 • Supercontinent Ltd: a whole world in a single room

24-08-2015 • Unpoint/Unclick #4 - Technobabylon

06-06-2015 • Unpoint/Unclick #3 - Zak McKracken: Between Time and Space

13-05-2015 • Unpoint/Unclick #2 - Broken Age

26-04-2015 • Unpoint/Unclick #1 - Dead Synchronicity

10-04-2015 • 4 years in (and not even halfway there)