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▓▒░ Christopher Sacchi

Game Development, Design and other stuff along those lines

Portfolio

Click here for a sparkly, more eye-candy-filled Google Slides version of this portfolio.

Skills:
programming (C#), game design, writing

Tools:
Unity (Adventure Creator, Dialogue System), Godot, Articy Draft, Ink, Adventure Game Studio

Other skills:
public speaking, teaching, game jamming (10+ since 2012), music composing and producing

Games

Near-Mage
Narrative game with RPG elements set in Transylvania
2025 | steam - gog - trailer - kickstarter - website

zFRAG
Zen Hard Disk Management game
2019 | itch.io - source

A Landlord's Dream
Cyberpunk point and click adventure game
2015 | itch.io - notes

A Night That Wouldn't End
Point and click adventure game
2015 | itch.io - trailer - notes

The Fickle Hands of Fate
Point and click adventure game
2017 | itch.io - notes

When I was a bubble I could talk with the trees
Bitsy game
2017 | itch.io

Projects

Ink Terminal Adventure
Unity+Ink framework for writing and playing binary-choice interactive fiction games
2022 | github

Grid-based A* pathfinding implementation
Unity project
2019 | github

Jam Games

Bad Neighbours (w/ Team Paluso)
1vs1 hacking game
Global Game Jam 2019 | trailer

ScarZone (w/ Hypothermic Games)
Local co-op game with wonky physics
Global Game Jam 2020 | trailer

Rush Hour Dungeon
Endless survival action game
LowRezJam 2016 | itch.io - gameplay

Talks

"That doesn't seem to work." - Adventure game puzzle design talk
2018 | youtube