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Supercontinent Ltd: a whole world in a single room

Posted on September 1, 2016April 26, 2017by Christopher Sacchi
Supercontinent Ltd, cyberpunk adventure game

Supercontinent Ltd, cyberpunk-ish point and click adventure game, delivers a huge world using a single room and a landline phone. How? Dialog, mostly.

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Unpoint/Unclick #4 – Technobabylon

Posted on August 24, 2015October 25, 2016by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Technobabylon by Technocrat Games/Wadjet Eye Games. Chasing a mind thief in a nicely crafted sci-fi and cyberpunk world set in the 2080’s.

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Unpoint/Unclick #3 – Zak McKracken: Between Time and Space

Posted on June 6, 2015April 26, 2017by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Zak McKracken: Between Time and Space by Artificial Hair Bros. The huge fan-made sequel to the original point and click adventure game by LucasFilm

Categories Unpoint/Unclick1 Comment on Unpoint/Unclick #3 – Zak McKracken: Between Time and Space

Unpoint/Unclick #2 – Broken Age

Posted on May 13, 2015September 1, 2016by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Broken Age by Double Fine. Tim Schafer’s crowdfunded return to point and click adventures!

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Unpoint/Unclick #1 – Dead Synchronicity

Posted on April 26, 2015March 29, 2017by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Dead Synchronicity by Fictiorama Studios. A raw and dark story set in a post-apocalyptic future.

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4 years in (and not even halfway there)

Posted on April 10, 2015April 26, 2017by Christopher Sacchi

What did I learn about Game Development in 4 years? Not much, probably. Not enough, indeed. Something, for sure.

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