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Category: Unpoint/Unclick

Unpoint/Unclick is my attempt to learn more about adventure games’ puzzle design by deconstructing other adventure games I loved playing and by building Puzzle Dependency Charts out of them. Of course they may not be 100% accurate and will most likely contain complete spoilers for each game, so beware and bear with me as I learn more!

Unpoint/Unclick #4 – Technobabylon

Posted on August 24, 2015October 25, 2016by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Technobabylon by Technocrat Games/Wadjet Eye Games. Chasing a mind thief in a nicely crafted sci-fi and cyberpunk world set in the 2080’s.

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Unpoint/Unclick #3 – Zak McKracken: Between Time and Space

Posted on June 6, 2015April 26, 2017by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Zak McKracken: Between Time and Space by Artificial Hair Bros. The huge fan-made sequel to the original point and click adventure game by LucasFilm

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Unpoint/Unclick #2 – Broken Age

Posted on May 13, 2015September 1, 2016by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Broken Age by Double Fine. Tim Schafer’s crowdfunded return to point and click adventures!

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Unpoint/Unclick #1 – Dead Synchronicity

Posted on April 26, 2015March 29, 2017by Christopher Sacchi

Analysis and Puzzle Dependency Chart for Dead Synchronicity by Fictiorama Studios. A raw and dark story set in a post-apocalyptic future.

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