Pilgrim’s Rock Devlog #1: First Experiments; 30 seconds with Tim Schafer
I think I’m going to change the game’s name later on. In the last weeks I spent some time playing around with Chris Crawford’s theories for Interactive Storytelling, based on the three lectures he recorded for his Encounter Editor for Siboot. Also, I went to an event in Milan where Tim Schafer gave an hour-long … Continue reading “Pilgrim’s Rock Devlog #1: First Experiments; 30 seconds with Tim Schafer”