Pilgrim’s Rock Devlog #1: First Experiments; 30 seconds with Tim Schafer

Tim Schafer signing an autograph to Christopher Sacchi (LostTrainDude) at Milan Games Week 2017

I think I’m going to change the game’s name later on. In the last weeks I spent some time playing around with Chris Crawford’s theories for Interactive Storytelling, based on the three lectures he recorded for his Encounter Editor for Siboot. Also, I went to an event in Milan where Tim Schafer gave an hour-long … Continue reading “Pilgrim’s Rock Devlog #1: First Experiments; 30 seconds with Tim Schafer”

Pilgrim’s Rock Devlog #0: Setting, Accessibility, Design Utopias

Pilgrim's Rock mockup title screenshot

I decided to discuss the development of a new adventure game I started working on, from pre-production to the eventual – hopeful – release. It’s the first time I do a devlog or dev diary, so please bear with me and feel free to leave a comment, if you have suggestions on how it could … Continue reading “Pilgrim’s Rock Devlog #0: Setting, Accessibility, Design Utopias”